一、全体逻辑

image.png

为何直接对RecyclerView进行扩展而不运用ViewPager/ViewPager2?原因如下:

  1. Scroll Model(笔直滑动)需求自定义主动滑动(对指定页进行吸附)
  2. Flip Mode(仿真翻页)需求获取各种状况下的方向信息,以完结更好的操控
  3. RecyclerView便利拓宽,一起三种形式一起运用RecyclerView完结,便于复用

完结逻辑:三种滑动形式都在RecyclerView地根底上更改其滑动行为,横向滑动需求修改子View层级,仿真翻页需求再掩盖一层仿真动画

二、横向掩盖滑动(Slide Mode)

横向.gif

Slide Mode 最适合直接运用 ViewPager,不过咱们还是以 RecyclerView 为根底来完结,让三种形式统一完结办法。完结思路:先完结跨页吸附,再完结掩盖翻页作用

1、跨页吸附

完结跨页吸附,需求在手指离开屏幕时对 RecyclerView 进行复位吸附操作,有两种状况:

(1)Scroll Idle

拖拽发生后,RecyclerView 滑动状况变为 SCROLL_STATE_IDLE 时,需求进行复位吸附操作

// OrientationHelper为体系供给的辅佐类,LayoutManager的包装类
// 能够让咱们便利的计算出RecyclerView相关的各种宽高,计算结果和LayoutManager方向相关
open fun snapToTargetExistingView(helper: OrientationHelper): Pair<Int, Int>? {
    val lm = mRecyclerView.layoutManager ?: return null
    val childCount = lm.childCount // 可见数量
    if (childCount < 1) return null
    var closestChild: View? = null
    var absClosest = Int.MAX_VALUE
    var scrollDistance = 0
    // RecyclerView中心点,LayoutManager为竖向则是Y轴坐标,为横向则是X轴坐标
    val containerCenter = helper.startAfterPadding + helper.totalSpace / 2
    // 从可见Item中找到距RecyclerView离中心最近的View
    for (i in 0 until childCount) {
        val child = lm.getChildAt(i) ?: continue
        if (consumeSnap(i, child)) return null // consumeSnap 默许返回false,竖直滑动形式才运用
        val childCenter = (helper.getDecoratedStart(child)
                + helper.getDecoratedMeasurement(child) / 2)
        val absDistance = abs(childCenter - containerCenter)
        if (absDistance < absClosest) {
            absClosest = absDistance
            closestChild = child
            scrollDistance = childCenter - containerCenter
        }
    }
    closestChild ?: return null
    // 滑动
    when (orientation) {
        VERTICAL -> mRecyclerView.smoothScrollBy(0, scrollDistance)
        HORIZONTAL -> mRecyclerView.smoothScrollBy(scrollDistance, 0)
    }
    return Pair(scrollDistance, lm.getPosition(closestChild))
}

(2)Fling

能够经过 RecyclerView 供给的OnFlingListener消费掉Fling,将其转化为 SmoothScroll ,滑动到指定方位

①、找到吸附方针的方位(adapter position)

open fun findTargetSnapPosition(
    lm: RecyclerView.LayoutManager,
    velocity: Int,
    helper: OrientationHelper
): Int {
    val itemCount: Int = lm.itemCount
    if (itemCount == 0) return RecyclerView.NO_POSITION
    // 中心点曾经间隔最近的View
    var closestChildBeforeCenter: View? = null
    var distanceBefore = Int.MIN_VALUE	// 中心点曾经,间隔为负数
    // 中心点今后间隔最近的View
    var closestChildAfterCenter: View? = null
    var distanceAfter = Int.MAX_VALUE	// 中心点今后,间隔为正数
    val containerCenter = helper.startAfterPadding + helper.totalSpace / 2
    val childCount: Int = lm.childCount
    for (i in 0 until childCount) {
        val child = lm.getChildAt(i) ?: continue
        if (consumeSnap(i, child)) return RecyclerView.NO_POSITION // consumeSnap 默许返回false,竖直滑动形式才运用
        val childCenter = (helper.getDecoratedStart(child)
                + helper.getDecoratedMeasurement(child) / 2)
        val distance = childCenter - containerCenter
        // Fling需求考虑方向,先获取两个方向最近的View
        if (distance in (distanceBefore + 1)..0) {
            distanceBefore = distance
            closestChildBeforeCenter = child
        }
        if (distance in 0 until distanceAfter) {
            distanceAfter = distance
            closestChildAfterCenter = child
        }
    }
    // 依据方向选择Fling到哪个View
    val forwardDirection = velocity > 0
    if (forwardDirection && closestChildAfterCenter != null) {
        return lm.getPosition(closestChildAfterCenter)
    } else if (!forwardDirection && closestChildBeforeCenter != null) {
        return lm.getPosition(closestChildBeforeCenter)
    }
    // 鸿沟状况处理
    val visibleView =
        (if (forwardDirection) closestChildBeforeCenter else closestChildAfterCenter)
            ?: return RecyclerView.NO_POSITION
    val visiblePosition: Int = lm.getPosition(visibleView)
    val snapToPosition = (visiblePosition - 1)
    return if (snapToPosition < 0 || snapToPosition >= itemCount) {
        RecyclerView.NO_POSITION
    } else snapToPosition
}

②、运用RecyclerView的「LinearSmoothScroller」完结吸附动画

private fun createScroller(
    oh: OrientationHelper
): LinearSmoothScroller {
    return object : LinearSmoothScroller(mRecyclerView.context) {
        override fun onTargetFound(
            targetView: View,
            state: RecyclerView.State,
            action: Action
        ) {
            val d = distanceToCenter(targetView, oh)
            val time = calculateTimeForDeceleration(abs(d))
            if (time > 0) {
                when (orientation) {
                    VERTICAL -> action.update(0, d, time, mDecelerateInterpolator)
                    HORIZONTAL -> action.update(d, 0, time, mDecelerateInterpolator)
                }
            }
        }
        override fun calculateSpeedPerPixel(displayMetrics: DisplayMetrics) =
            100f / displayMetrics.densityDpi
        override fun calculateTimeForScrolling(dx: Int) =
            100.coerceAtMost(super.calculateTimeForScrolling(dx))
    }
}
protected fun distanceToCenter(targetView: View, helper: OrientationHelper): Int {
    val childCenter = (helper.getDecoratedStart(targetView)
            + helper.getDecoratedMeasurement(targetView) / 2)
    val containerCenter = helper.startAfterPadding + helper.totalSpace / 2
    return childCenter - containerCenter
}

完整操作:

protected fun snapFromFling(
    lm: RecyclerView.LayoutManager,
    velocity: Int,
    helper: OrientationHelper
): Pair<Boolean, Int> {
    val targetPosition = findTargetSnapPosition(lm, velocity, helper)
    if (targetPosition == RecyclerView.NO_POSITION) return Pair(false, 0)
    val smoothScroller = createScroller(helper)
    smoothScroller.targetPosition = targetPosition
    lm.startSmoothScroll(smoothScroller)
    return Pair(true, targetPosition) // 消费fling
}

2、掩盖作用完结

(1)假如运用PageTransform完结

假如运用ViewPagerPageTransform,是能够完结掩盖动画的,完结思路:使可见View的第二个View跟从屏幕滑动

image.png

假设上图蓝色通明矩形为屏幕,其他为ItemView,图片上半部分正常滑动的状况,下半部分为 translate view 之后的状况。能够看到,在横向滑动过程中,最多可见2个View(蓝色通明方框最多掩盖2个View),此刻将第二个View跟从屏幕,其他View坚持跟从画布滑动,即可达到作用。在OnPageScroll回调中完结这个逻辑:

for (i in 0 until layoutManager.childCount) {
    layoutManager.getChildAt(i)?.also { view ->
        if (i == 1) {
            // view.left是个负数,offsetPx(=-view.left)是个正数
            view.translationX = offsetPx.toFloat() - view.width // 需求translate的间隔(向前移需求负数)
        } else {
            // 恢复其余方位的translate
            view.translationX = 0f
        }
    }
}

(2)扩展RecyclerView完结掩盖翻页

知道怎么经过 PageTransfrom 完结后,咱们来看看直接运用 RecyclerView 怎么完结。观看ViewPager2源码可知PageTransfrom的完结办法

image.png

故咱们直接copy代码,在OnScrollListener中自行完结onPageScrolled回调即可完结掩盖翻页作用。

但是此刻还有一个问题,便是子View的层级问题,你会发现上面的滑动暗示图中,绿色View会在黄色View之上,怎么解决这个问题呢?咱们需求操控View的制作次第,前面的View后制作,确保前面地View在后面的View的制作层级之上。

观看源码会发现,RecyclerView其实供给了一个回调ChildDrawingOrderCallback,能够很便利地完结这个作用:

override fun attach() {
    super.attach()
    mRecyclerView.setChildDrawingOrderCallback(this)
}
override fun onGetChildDrawingOrder(childCount: Int, i: Int) = childCount - i - 1 // 反向制作

三、竖直滑动(Scroll Mode)

笔直.gif

竖直滑动需求滑动到跨章的方位时才吸附(主动回滚到指定方位),需求完结两个作用:跨章吸附、跨章Fling阻断。咱们能够在横向掩盖滑动(Slide Mode)的根底上做一个减法,首先将LayoutManager改为竖向的,然后完结上述两个作用。

1、跨章吸附

完结跨章吸附,咱们先在 RecyclerViewAdapter 中对每个View进行一个符号:

companion object {
    const val TYPE_NONE = 100	  // 其他
    const val TYPE_FIRST_PAGE = 101  // 主页
    const val TYPE_LAST_PAGE = 102   // 末页
}
fun bind() { // onBindViewHolder 时调用
	itemView.tag = when {
    	textPage.isLastPage -> TYPE_LAST_PAGE
    	textPage.isFirstPage -> TYPE_FIRST_PAGE
    	else -> TYPE_NONE
	}
	......
}

其次咱们完结横向掩盖滑动(Slide Mode)中的一段代码(做一个减法):

// 假如不是章节的最终一页,则消费Snap(不进行吸附操作)
override fun consumeSnap(index: Int, child: View) =
    index == 0 && child.tag != ReadBookAdapter.TYPE_LAST_PAGE

这样就能够完结不是跨过章节的翻页不进行吸附,而跨过章节的滑动会主动吸附。

2、跨章Fling阻断

在滑动过程中,基于可见View只要两个的状况:

  • 假如向上滑动,判别第一个可见View是否「末页」,假如是,smoothScroll到第二个可见View
  • 假如向下滑动,判别第二个可见View是否「主页」,假如是,smoothScroll到第一个可见View
private var inFling = false     // 正在fling,在OnFlingListener中设置为true
private var inBlocking = false  // 阻断fling
override val mScrollListener = object : RecyclerView.OnScrollListener() {
    var mScrolled = false
    override fun onScrollStateChanged(recyclerView: RecyclerView, newState: Int) {
        when (newState) {
            RecyclerView.SCROLL_STATE_DRAGGING -> {
                inFling = false // 重置inFling
            }
            RecyclerView.SCROLL_STATE_IDLE -> {
                inFling = false // 重置inFling
                if (inBlocking) {
                    inBlocking = false  // 疏忽阻断造成的IDLE
                } else if (mScrolled) {
                    mScrolled = false
                    snapToTargetExistingView(orientationHelper.value)
                }
            }
        }
    }
    override fun onScrolled(recyclerView: RecyclerView, dx: Int, dy: Int) {
        if (dy != 0) {
            if (!mScrolled) {
                this@VSnapHelper.mCallback.onScrollBegin()
                mScrolled = true
            }
            val lm = mRecyclerView.layoutManager ?: return
            // fling阻断
            if (inFling && !inBlocking) {
                val child: View?
                val type: Int
                if (dy > 0) { // 向上滑动
                    child = lm.getChildAt(0)
                    type = ReadBookAdapter.TYPE_LAST_PAGE
                } else {
                    child = lm.getChildAt(lm.childCount - 1)
                    type = ReadBookAdapter.TYPE_FIRST_PAGE
                }
                child?.let {
                    if (it.tag == type) {
                        inBlocking = true
                        val d = distanceToCenter(it, orientationHelper.value)
                        mRecyclerView.smoothScrollBy(0, d)
                    }
                }
            }
        }
    }
}

四、仿真页(Flip Mode)

仿真.gif

仿真页在横向掩盖滑动(Slide Mode)根底之上完结,咱们还需求完结:

  1. 承认手指滑动方向
  2. 一切可见View都跟从屏幕
  3. 制作次第依据拖拽方向改动,确保方针页在当时页之上
  4. 制作仿真页
  5. 手指抬起后的翻页动画(承认Fling、Scroll Idle产生的两种Snap的方向,由于手指会来回滑动导致方向判别错误)

1、承认手指滑动方向

滑动方向不能直接在 onTouchdispatchTouchEvent 这些办法中直接判别,
由于极微小的滑动都会决定方向,这样会造成细微触碰就断定了方向,导致页面内容闪烁、颤动等问题。
咱们需求在滑动了必定间隔后确定方向,最好的选择便是在 onPageScroll 中进行判别,体系为咱们确保了ScrollState已变为DRAGGING,此刻用户100%已经在滑动。能够看下源码真正触发「onPageScroll」的条件有哪些

image.png

咱们完结的判别方向的代码:

// 在onScrolled中调用
// mCurrentItem:onPageSelected中赋值,代表当时Item
// position:第一个可见View的方位
// offsetPx:第一个可见View的left取负
// mForward:方向,true为画布向左滑动(向尾部滑动),false画布向右滑动(向头部滑动)
private fun dispatchScrolled(position: Int, offsetPx: Int) {
    if (mScrollState == RecyclerView.SCROLL_STATE_DRAGGING) {
        mForward = mCurrentItem == position
    }
    mCallback.onPageScrolled(position, mCurrentItem, offsetPx, mForward)
}

image.png

不过这个规则在超快速滑动时会判别错误,即settling直接变dragging的时候,所以会对滑动做一点约束

override fun dispatchTouchEvent(e: MotionEvent): Boolean {
    if (snapHelper.mScrollState == RecyclerView.SCROLL_STATE_SETTLING) {
        return true // sellting过程中禁止滑动
    }
    delegate.onTouch(e)
    return super.dispatchTouchEvent(e)
}

2、遮盖作用

一切可见View都跟从屏幕,横向掩盖滑动(Slide Mode)的增强版,由于给 RecyclerView设置了 offScreenLimit=1 的作用,所以 LayoutManagerchild 数量最多会有4个
(参照 ViewPager2 # LinearLayoutManagerImpl 完结,这儿设置是为了滑动时能够第一时间生成方针页的截图)

// onPageScrolled中调用
private fun transform(offsetPx: Int, firstVisible: Int) {
    val count = layoutManager.childCount
    if (count == 2 || (count == 3 && offsetPx == 0)) {
		// 可见View只要一个的时候,悉数复位
        for (i in 0 until count) {
            layoutManager.getChildAt(i)?.also { view ->
                view.translationX = 0f
            }
        }
    } else {
        var target = 1
        if (count == 3 && firstVisible == 0) target-- // 首位适配,currentItem=0且存在滑动的时候
        for (i in 0 until layoutManager.childCount) {
            layoutManager.getChildAt(i)?.also { view ->
                when (i) {
                    target -> view.translationX = offsetPx.toFloat()
                    target + 1 -> view.translationX = offsetPx.toFloat() - view.width
                    else -> view.translationX = 0f
                }
            }
        }
    }
}

3、制作次第依据拖拽方向改动

确保方针页在当时页之上,防止制作的仿真页消失时出现闪屏(瞬间显现了不正确的页)

// 画布左移则反向制作,右移则正想制作
override fun getDrawingOrder(childCount: Int, i: Int) =
    if (snapHelper.mForward) childCount - i - 1 else i

4、制作仿真页

咱们在 RecyclerView 的父View上直接掩盖制作一层仿真页Bitmap

(1)生成截图

如上面所说,完结了 offScreenLimit=1 的作用,咱们在首次获取到方向时生成截图:

// 生成截图办法
fun View.screenshot(): Bitmap? {
    return runCatching {
        val screenshot = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565)
        val c = Canvas(screenshot)
        c.translate(-scrollX.toFloat(), -scrollY.toFloat())
        draw(c)
        screenshot
    }.getOrNull()
}
private var isBeginDrag = false
override fun onPageStateChange(state: Int) {
    when (state) {
        RecyclerView.SCROLL_STATE_DRAGGING -> {
            isBeginDrag = true
        }
    }
}
override fun onPageScrolled(firstVisible: Int, current: Int, offsetPx: Int, forward: Boolean) {
    if (isBeginDrag) {
        isBeginDrag = false
        delegate.apply {
            if (forward) {
                nextBitmap?.recycle()
                nextBitmap = layoutManager.findViewByPosition(current + 1)?.screenshot()
                curBitmap?.recycle()
                curBitmap = layoutManager.findViewByPosition(current)?.screenshot()
            } else {
                prevBitmap?.recycle()
                prevBitmap = layoutManager.findViewByPosition(current - 1)?.screenshot()
                curBitmap?.recycle()
                curBitmap = layoutManager.findViewByPosition(current)?.screenshot()
            }
            setDirection(if (forward) AnimDirection.NEXT else AnimDirection.PREV)
        }
        invalidate()
    }
}

(2)制作仿真页

制作仿真页参考 gedoor/legado 的 SimulationPageDelegate

  • 根底知识:三角函数、Android矩阵、贝塞尔曲线、canvas.clipPath的 XOR & INTERSECT 形式
  • 制作办法:Android仿真翻页:cnblogs.com
  • 计算办法:运用手指接触点和接触点对应的角方位(比方接触点接近右下角,角方位便是右下角),这两个点能够算出一切参数

承认方向后,咱们只用经过修改手指触碰点的参数即可操控整个动画(依据点击方位实时计算即可)

5、动画操控

手指抬起后的翻页动画经过 Scroller+invalidate完结

override fun computeScroll() {
    if (scroller.computeScrollOffset()) {
        setTouchPoint(scroller.currX.toFloat(), scroller.currY.toFloat())
    } else if (isStarted) {
        stopScroll()
    }
}

对于FlingScroll Idle产生的吸附作用,咱们需求各自回调方向:

// 选中时开端动画,此刻position改动
override fun onPageSelected(position: Int) {
    val page = adapter.data[position]
    ReadBook.onPageChange(page)
    if (canDraw) {
        delegate.onAnimStart(300, false)
    }
}
// position未改动的状况
override fun onSnap(isFling: Boolean, forward: Boolean, changePosition: Boolean) {
    if (!changePosition) {
        delegate.onAnimStart(
            300,
            true,
            // 未改动方向,向前则播放向后动画
            if (forward) AnimDirection.PREV else AnimDirection.NEXT
        )
    }
}

Scroll Idle经过 SmoothScroll 所需求滑动的间隔正负判别方向:

// Scroll
override fun snapToTargetExistingView(helper: OrientationHelper): Pair<Int, Int>? {
    mSnapping = true
    super.snapToTargetExistingView(helper)?.also {
        // first为滑动间隔,second为方针Item的position
        mCallback.onSnap(false, it.first > 0, mCurrentItem != it.second)
        return it
    }
    return null
}
// Fling
override val mFlingListener = object : RecyclerView.OnFlingListener() {
    override fun onFling(velocityX: Int, velocityY: Int): Boolean {
        val lm = mRecyclerView.layoutManager ?: return false
        mRecyclerView.adapter ?: return false
        val minFlingVelocity = mRecyclerView.minFlingVelocity
        val result = snapFromFling(
            lm,
            velocityX,
            orientationHelper.value
        )
        val consume = abs(velocityX) > minFlingVelocity && result.first
        if (consume) {
            mSnapping = true
            // second为方针Item的position,这儿直接经过速度正负来判别方向
            mCallback.onSnap(true, velocityX > 0, result.second != mCurrentItem)
        }
        return consume
    }
}

(以上为一切关键点,只截取了部分代码,供给一个思路)