IOS技术分享| anyLive 开源项目

anyLive 简介

anyLive 是 anyRTC 开源的推拉流项目。采用跨平台架构设计,一套代码支持Android、iOS、Windows、Mac、Ubuntu等平台。本文主要介绍anyLive iOS平台的实现。

源码下载

  • 源码下载

IOS技术分享| anyLive 开源项目

开发环境

  • 开发工具:Xcode13 真机运行
  • 开发语言:Objectiv人体肠道结构示意图e-C、Swiftappreciate
  • 实现:推拉流。

平台兼容

系统 编译环境 CPU架构
Android 4.人头攒动4及以上 Android Studio、NDK armeabi-v7a、arm6实例化是什么意思4-v8a人体承受的最大电压
iOS 9.0及以上 Xcode13 arm64
Windows 7及以上 VS2015,VS2017 x86、x86windows许可证即将过期怎么办-64

项目结构

anyLive 实现httpclient了推流、拉流、屏幕共享、windows键是哪个美颜等功能。

IOS技术分享| anyLive 开源项目

示例代码

app小胖子果展示

IOS技术分享| anyLive 开源项目

代码实现
​
   var menus = [
     [MenuItem(imageName: "icon_push", title: "直播推流", subTitle: "采用WebRTC底层架构,支持RTMP/HLS/HTTP-FLV")],
     [MenuItem(imageName: "icon_pull", title: "直播拉流(播放)", subTitle: "低功直播播放器,支持软硬解切换,横竖切换、低延迟等")],
     [MenuItem(imageName: "icon_video", title: "小视频播放", subTitle: "支持首屏秒开、清晰度无缝切换、码率自适应等多种特性")]
   ]
​
   let identifier = "ARLiveMainCell"
   lazy var identifierArr: [String] = {
     ["Live_JoinVC", "Player_JoinVC", "Video_JoinVC"]
   }()
​
   override func viewDidLoad() {
     super.viewDidLoad()
​
     // Uncomment the following line to preserve selection between presentations
     // self.clearsSelectionOnViewWillAppear = false
​
     // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
     // self.navigationItem.rightBarButtonItem = self.editButtonItem
     let label = UILabel(frame: CGRectZero)
​
     label.textColor = UIColor(hexString: "#C4C4CE")
     label.font = UIFont(name: PingFang, size: 12)
     label.textAlignment = .center
     label.text = "Power by anyRTC"
     view.addSubview(label)
​
     liveEngine = ARLiveEngineKit(delegate: nil)
   }
​
   override func viewWillAppear(_ animated: Bool) {
     super.viewWillAppear(animated)
     navigationController?.setNavigationBarHidden(true, animated: true)
   }
​
   // MARK: - Table view data source
​
   override func numberOfSections(in tableView: UITableView) -> Int {
     return menus.count
   }
​
   override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
     // #warning Incomplete implementation, return the number of rows
     return menus[section].count
   }
​
   override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
     let cell: ARMainCell = tableView.dequeueReusableCell(withIdentifier: identifier, for: indexPath) as! ARMainCell
​
     // Configure the cell...
     let menuItem = menus[indexPath.section][indexPath.row]
     cell.mainImageView.image = UIImage(named: menuItem.imageName)
     cell.mainLabel.text = menuItem.title
     cell.subLabel.text = menuItem.subTitle
     cell.expectedImageView.isHidden = (indexPath.section != 2)
     return cell
   }
​
   override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
     if indexPath.section != 2 {
       guard let vc = storyboard?.instantiateViewController(withIdentifier: identifierArr[indexPath.section]) else { return }
       navigationController?.pushViewController(vc, animated: true)
     } else {
       ARToast.showText(text: " Please look forward!", duration: 1.0)
     }
​
​
效果展示(推流)

IOS技术分享| anyLive 开源项目

代码实现
   func initializePusher() {
     /// 实例化推流对象
     livePusher = liveEngine!.createArLivePusher()
     livePusher.setDelegate(self)
    
     /// 设置推流视频编码参数
     let param = ARLiveVideoEncoderParam(resolution!)
     livePusher.setVideoQuality(param)
    
     livePusher.startCamera(true)
     livePusher.startMicrophone()
    
     /// 设置本地摄像头预览 View
     livePusher.setupCameraRender(renderView)
     livePusher.setRenderFill(.fill)
    
     /// 开始推流
     livePusher.startPush(pushUrl)
   }
  
   // MARK: - ARLivePushDelegate
​
extension ArLiveViewController: ARLivePushDelegate {
   func onError(_ code: ARLiveCode, message msg: String?, extraInfo: [AnyHashable: Any]?) {
     /// 直播推流器错误通知,推流器出现错误时,会回调该通知
     Logger.log(message: "onError (code.rawValue)", level: .error)
   }
  
   func onWarning(_ code: ARLiveCode, message msg: String?, extraInfo: [AnyHashable: Any]?) {
     /// 直播推流器警告通知
     Logger.log(message: "onWarning (code.rawValue)", level: .warning)
   }
  
   func onCaptureFirstAudioFrame() {
     /// 首帧音频采集完成的回调通知
     Logger.log(message: "onCaptureFirstAudioFrame", level: .info)
   }
  
   func onCaptureFirstVideoFrame() {
     /// 首帧视频采集完成的回调通知
     Logger.log(message: "onCaptureFirstVideoFrame", level: .info)
   }
  
   func onMicrophoneVolumeUpdate(_ volume: Int) {
     /// 麦克风采集音量值回调
     Logger.log(message: "onMicrophoneVolumeUpdate volume = (volume)", level: .info)
   }
  
   func onPushStatusUpdate(_ status: ARLivePushStatus, message msg: String?, extraInfo: [AnyHashable: Any]?) {
     /// 推流器连接状态回调通知
     Logger.log(message: "onPushStatusUpdate status = (status.rawValue)", level: .info)
     stateLabel.text = "(status.description)"
   }
  
   func onStatisticsUpdate(_ statistics: ARLivePusherStatistics) {
     /// 直播推流器统计数据回调
     // Logger.log(message: "onStatisticsUpdate width = (statistics.width), height = (statistics.height), fps = (statistics.fps), videoBitrate = (statistics.videoBitrate), audioBitrate = (statistics.audioBitrate)", level: .info)
   }
  
   func onSnapshotComplete(_ image: UIImage) {
     /// 截图回调
     Logger.log(message: "onSnapshotComplete", level: .info)
   }
}
​
效果展示(拉流)

IOS技术分享| anyLive 开源项目

代码实现
   func initializePlayer() {
     /// 创建拉流实例对象
     livePlayer = liveEngine!.createArLivePlayer()
     livePlayer.setDelegate(self)
    
     /// 设置播放器的视频渲染 View
     livePlayer.setRenderView(renderView)
     livePlayer.setRenderFill(renderMode)
    
     /// 设置播放器缓存自动调整的最小和最大时间 ( 单位:秒 )
     livePlayer.setCacheParams(1.0, maxTime: 100)
    
     /// 开始播放音视频流
     livePlayer.startPlay(pullUrl)
   }
  
   // MARK: - ARLivePlayDelegate
​
extension ArPlayerViewController: ARLivePlayDelegate {
   func onError(_ player: ARLivePlayer, code: ARLiveCode, message msg: String?, extraInfo: [AnyHashable: Any]?) {
     /// 直播播放器错误通知,播放器出现错误时,会回调该通知
     Logger.log(message: "onError code = (code.rawValue)", level: .info)
   }
  
   func onWarning(_ player: ARLivePlayer, code: ARLiveCode, message msg: String?, extraInfo: [AnyHashable: Any]?) {
     /// 直播播放器警告通知
     Logger.log(message: "onWarning code = (code.rawValue)", level: .info)
   }
  
   func onVideoPlayStatusUpdate(_ player: ARLivePlayer, status: ARLivePlayStatus, reason: ARLiveStatusChangeReason, extraInfo: [AnyHashable: Any]?) {
     /// 直播播放器视频状态变化通知
     Logger.log(message: "onVideoPlayStatusUpdate status = (status.rawValue), reason = (reason.rawValue)", level: .info)
     liveStatus = status
     stateLabel.text = "(status.description)"
   }
  
   func onAudioPlayStatusUpdate(_ player: ARLivePlayer, status: ARLivePlayStatus, reason: ARLiveStatusChangeReason, extraInfo: [AnyHashable: Any]?) {
     /// 直播播放器音频状态变化通知
     Logger.log(message: "onAudioPlayStatusUpdate status = (status.rawValue) reason = (reason.rawValue)", level: .info)
   }
  
   func onPlayoutVolumeUpdate(_ player: ARLivePlayer, volume: Int) {
     /// 播放器音量大小回调
     Logger.log(message: "onPlayoutVolumeUpdate volume = (volume)", level: .info)
   }
  
   func onStatisticsUpdate(_ player: ARLivePlayer, statistics: ARLivePlayerStatistics?) {
     /// 直播播放器统计数据回调
     if statistics != nil {
       Logger.log(message: "onStatisticsUpdate width = (statistics!.width), height =(statistics!.height), fps = (statistics!.fps), videoBitrate = (statistics!.videoBitrate), audioBitrate = (statistics!.audioBitrate)", level: .info)
     }
   }
  
   func onSnapshotComplete(_ player: ARLivePlayer, image: UIImage) {
     /// 截图回调
     UIImageWriteToSavedPhotosAlbum(image, self, #selector(saveImage(image:didFinishSavingWithError:contextInfo:)), nil)
    
     NSObject.cancelPreviousPerformRequests(withTarget: self, selector: #selector(removeSnapshot), object: nil)
     snapImageView.image = image
    
     let imageWidth = image.size.width/2
     let imageHeight = image.size.height/2
     snapImageView.frame = CGRect(x: ARScreenWidth - imageWidth - 24, y: 150, width: imageWidth, height: imageHeight)
     view.addSubview(snapImageView)
     perform(#selector(removeSnapshot), with: nil, afterDelay: 2)
    
     Logger.log(message: "onSnapshotComplete sucess, imageWidth = (image.size.width), imageHeight = (image.size.height)", level: .info)
   }
  
   func onRenderVideoFrame(_ player: ARLivePlayer, frame videoFrame: ARLiveVideoFrame?) {
     /// 自定义视频渲染回调
     Logger.log(message: "onRenderVideoFrame", level: .info)
   }
  
   func onReceiveSeiMessage(_ player: ARLivePlayer, payloadType: Int32, data: Data?) {
     /// 收到 SEI 消息的回调
     Logger.log(message: "onReceiveSeiMessage payloadType = (payloadType)", level: .info)
   }
}
​
效果展示(屏幕共享)

IOS技术分享| anyLive 开源项目

代码实现
   override func processSampleBuffer(_ sampleBuffer: CMSampleBuffer, with sampleBufferType: RPSampleBufferType) {
     DispatchQueue.main.async {
       switch sampleBufferType {
       case RPSampleBufferType.video:
         // Handle video sample buffer
         ARUploader.sendVideoBuffer(sampleBuffer)
       case RPSampleBufferType.audioApp:
         // Handle audio sample buffer for app audio
         ARUploader.sendAudioAppBuffer(sampleBuffer)
       case RPSampleBufferType.audioMic:
         // Handle audio sample buffer for mic audio
         ARUploader.sendAudioMicBuffer(sampleBuffer)
         break
       @unknown default:
         // Handle other sample buffer types
         fatalError("Unknown type of sample buffer")
       }
     }
   }
​
   private static let liverPusher: ARLivePusher = {
     let livePusher = liveEngine.createArLivePusher()
    
     let screenSize = UIScreen.main.currentMode?.size
     let screenWidth = screenSize?.width
     let screenHeight = screenSize?.height
     /// 设置推流视频编码参数
     let videoParam = ARLiveVideoEncoderParam()
     videoParam.videoResolution = .resolution640x480
     videoParam.videoResolutionMode = .portrait
     videoParam.videoScaleMode = .fit
     livePusher.setVideoQuality(videoParam)
     livePusher.startMicrophone()
    
     /// 开启自采集
     livePusher.enableCustomAudioCapture(true)
     livePusher.enableCustomVideoCapture(true)
     /// 开始推流
     livePusher.startPush(<#T##String#>)
     return livePusher
   }()
  
     static func sendAudioAppBuffer(_ sampleBuffer: CMSampleBuffer) {
     ARAudioTube.liverPusher(liverPusher, pushAudioCMSampleBuffer: sampleBuffer, resampleRate: audioSampleRate, type: .app)
   }
  
   static func sendAudioMicBuffer(_ sampleBuffer: CMSampleBuffer) {
     ARAudioTube.liverPusher(liverPusher, pushAudioCMSampleBuffer: sampleBuffer, resampleRate: audioSampleRate, type: .mic)
   }

结束语

最后,因时间有限项目中还存在一些bug和待完善的功能点。appearance仅供参考,欢迎大家fork。有不足之处欢迎大家指出issues。最后再贴一下 Github开源下载地址。

Github开源下载人头攒动的近义词地址。

IOS技术分享| anyLive 开源项目

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